Feb 6, 2022 · Debugging Random Hurdles /*This function allows Karel to jump 5 hurdles and end up at the end of *the map
/ This program draws a big tower from Karel's starting spot {//This makes Karel jump over the hurdles Note that these answers are specifically for the Video Game Design course, in JavaScript (aka Unit 1: Video Game Design
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2 Kvíz: Karel přikazuje 5 1
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4 Super Random Hurdles: 10: Challenge Study with Quizlet and memorize flashcards containing terms like 3
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Let me know in the comments what you would like for me to cover! Write a program that has Karel run to the other side of first street, jumping over all
Note that these answers are specifically for the Video Game Design course, in JavaScript (aka Unit 1: Video Game Design
It was pretty hard for me to figure it out though
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5 Ball in Each Corner
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3 Tower and Turn Right 1
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1: Fetch Click the card to flip 👆 // This is the start of my code function start () { goUp (); move (); move (); takeBall (); goHome (); } // Over
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4: Your First Karel Program","contentType In this video I go thru unit 1
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1 Karel Algorithms
function start () {
Learn and review the answers for Code HS lessons 1-20 with these flashcards
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3 Our First Karel Program
Coding LMS
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Coding LMS
Survey 2
OK, I Understand {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"1
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Teaching Karel New Commands
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Coding LMS
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4: Your First Karel Program","path":"1
3 Tennis Ball Square
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Contribute to Tsuki-1/CodeHS-Solutions-Karel- development by creating an account on GitHub
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